Four Battlefronts
Defend foundry, medieval, monster, and space realms. Each realm brings its own battlefield art, routes, specialized towers, enemies, flying threats, bosses, and tactical character.
Original worlds built for Windows
Forged By Fire games are designed as complete local experiences: clear rules, meaningful progression, and worlds that reward learning how their systems work.
Current Windows game
A local-first tower defense game with four distinct realms, 16 battlefields, and persistent progression for every defender on your PC.
Defend foundry, medieval, monster, and space realms. Each realm brings its own battlefield art, routes, specialized towers, enemies, flying threats, bosses, and tactical character.
Place towers beside the route, upgrade their strengths, unlock specialists, and react to the incoming-wave preview. Pause, change battle speed, or use auto-play between waves while keeping tower decisions in your hands.
Earn experience, achievements, tower licenses, cosmetic skins, and evolving profile frames. Separate local defenders keep their own campaigns, saves, statistics, appearance, and leaderboard records.
Normal gameplay stays on the Windows PC with no CarTrev account, advertising, analytics, cloud sync, remote gameplay service, or in-game purchases. Optional feedback sends only when the player chooses it.
Early development · Windows PC
One people. Worlds beyond imagining.
Humans is an original offline real-time strategy game about humanity building a future across hostile realms. Gather timber and ore, establish a settlement, train an army, survive raids, expand beyond the starting ground, and adapt to worlds with different dangers and rules.
Playable foundation
The current 0.2 prototype has a complete small skirmish loop with workers, construction, production queues, fog, formations, local saves, monster dens, patrols, raids, and Ballista siege units. Cross the fords, establish a Frontier camp, weaken the raids, and break the rift.
Future realms
The Shattered Moon and the Drowned Reach are early skirmish variants for the larger multi-realm direction. Future development will give each realm distinct maps, environmental systems, opponents, and human technology before connecting expeditions into a persistent campaign.
Humans is a development prototype, not a signed installer or Store release. Difficulty, pacing, art, realm identity, and the larger campaign are still being developed and playtested.